U61 (v0.4.1) - Known bugs




Major bugs
==========


  Client hangs when server is unavailable
  ---------------------------------------

    When connecting to an unavailable and/or inexisting server, U61 might
    freeze. This is because the "connect" function (form the low-level
    communication layer) blocks and does not return until the server is found.

  Game slows down and freezes
  ---------------------------

    This is due to some inperfections in event handling. What happens is that
    the game core spends more time displaying things than processing events.
    Therefore there's a growing time gap between what's displayed and what's
    being calculated internally, at an event level. And the situation gets
    worse and worse as the display gets slower since the engine has to
    anticipate many frames. So the game chokes to death... I'm trying to find a
    compromise between real-time constraints and performance issues.



Minor bugs
==========


  When connecting on a server, the game seems to choke
  ----------------------------------------------------

    Well, this is I hope only a temporary behavior, which should be changed in
    the future. The point is that when a client connects itself on a server, it
    gets a whole history of what has been happening on the server, and it can
    take quite a time to process.

